Peasitant

Graduation project for Masters course.

This was a very ambitious project originally conceived by 2 people. Unfortunately my other team member was not able to continue his education. The prototype/project is about a peasants starting a village from scratch, eventually having a working economy and growing population. The main goal of this project was to establish a form of AI capable of measuring the players skills in order to adjust its own level of difficulty.  In the end the AI would would always make sure the player’s village would grow accordingly to the players capabilities to always offer the best possible challenge. The prototype is finished within the deadlines and can be played using the StarCraft II engine.

The game is written in GalaxyScript and developed in the Starcraft 2 Engine as a Mod.

Team: 1 member.

Role: Programmer, designer and artist

Development time: 6 months.

Year: 2012.